Part of the G.A.N.G. – Game Audio Network Guild Mentor Program series, join Stephan Schutze and me next monday night Live online as we discuss #gameaudio networking tips and hangouts to hit up in “Preparing for GDC: Audio Events you should not miss!” Join our discussion Tues night/Weds morning (time zone depending). Must be a member of G.A.N.G. to sign in:) See and the image at the left, or the link below for details!
Excited to announce that Mothership Entertainment and TEAM 17‘s “Aven Colony“, a PC game I have been working on #gameaudio for through Funky Rustic, will be coming to Xbox One and Playstation 4! “Aven Colony” Console Launch trailer on YouTube!
Want to check out the game? Download the Beta today, or check it out in person at Game Developers Conference in two weeks in South Hall at booth #2130!
Happy to announce that I am now a member of the G.A.N.G. Voice Actor Coalition (GVAC), a branch of the Game Audio Network Guild:
“…formed to address the needs of dialog professionals in interactive entertainment and is here to develop policy, highlight important issues, create communication channels, and evangelize the unique needs and issues surrounding the professional dialog production pipeline…” more about GVAC on the G.A.N.G. website
I am looking forward to getting to know more about the current state of voice and dialogue in the interactive and game industry, where we are headed, and how I can get more involved especially in the realms of upcoming audio adventures like The Baker Street Experience for Amazon Echo (which I will be talking about at the Narrative Summit at GDC with co-presenter Mike Lee in two weeks!)
Art of the Title did a writeup about a #VR game I was audio lead for, I Expect You To Die, and talking about the title sequence’s creation, the theme song we wrote, which I also had the pleasure of singing, and our recording process at Red Caiman Studios. Interviewed peeps include Tim Rosko, Connor Fallon and Chris Cleve. I was not involved in the interview directly, BUT you can see a photo of me doing a wacky singing face and am quoted a bit.
DON’T FORGET today is the last day to vote for the Game Audio Network Guild Awards! I am very excited as the theme song for “I Expect You To Die” (written by me, Tim Rosko, and Connor Fallon and sung by my face) is a nominee for “Best Original Vocal Song” this year! We feel super honored to be listed amongst so many talented folks this year! Best luck to all nominees in all categories this year! The Nominees and Voting link here
Music Credits: Continue reading
And another project I worked on has shipped! I had at the pleasure of working on a super creepy #VR project, adapting Legendary’s comic series “Annihilator” for the Google Cardboard under art direction and experience designer Ben Greene and project director Tim Sweeney. Talk about a super fun audio experience, made everything from creepy breath music (yep, that’s my voice in there), to interactive cafe crowds, haunted footsteps, and a portal to a hell dimension (extra points to Tim Rosko for helping me on that one:) Also kudos to Tom Quitoni for his role as Ray Space. If you don’t have a Google Cardboard, you can also download for PC and MAC! (though I recommend the vr experience for full creep factor) iOS build for Cardboard coming soon, but you can play the Android one today! These are FREE to play, enjoy:)
Google Cardboard download
PC and Mac download
Our title song for I Expect You To Die has been nominated for “Best Original Vocal Song” for the G.A.N.G.(Game Audio Network Guild) Awards!!!! Super congrats and happy thoughts to our entire Song and Music Team: Connor Fallon, Tim Rosko, Emily Swora, George Milosh, Jesse Naus, John Robert Matz, Doug Perry!!!
Voting is now in the hands of G.A.N.G. members to choose who the winners will be, and then that will be announced live Game Developers Conference (GDC) on thurs night.
full list of Finalists and Categories and where you can VOTE for the Winners
#gameaudio #vraudio #audiovr #vr
Excited to be singing in Russian this season for Undercroft Opera’s production of Tchaikovsky’s “Eugene Onegin” in Concert, “in concert” meaning this production will not be staged, but performed in a concert style. “Eugene Onegin is a well-known example of lyric opera, to which Tchaikovsky added music of a dramatic nature. The story concerns a selfish hero who lives to regret his blasé rejection of a young woman’s love and his careless incitement of a fatal duel with his best friend.” – more on Wikipedia
Join us on Friday, Feb 17th at Bellefield Hall in Pittsburgh! Many thanks to Katie Manukyan for being our Russian pronunciation coach!
Want tickets for cheap? Get them from cast members, like me, for only $15 per ticket.
A spiffy new trailer for “Domino World”, an augmented reality game I did sound design for, is on youtube! Had lots of fun on this one, esp the abducted cow and wacky robots. Additional sound design and music by Brandon Guillot #ar #gameaudio
“Wait…what is this game about?” With Domino World, you can put dominos ‘virtually’ on anything in the same room you are in, including furniture, floors… house pets. And then you topple them all down. Fun stuff! Previous post about release of Domino World.
“Materia’s famed singing chocobos.” That’s The Bwak Choir, my feathery ensemble of chicken puppets… that happen to sing video game tunes:)I am super excited to present to you our latest Bwak Choir arrangement, and second arrangement based on Final Fantasy, “Bwak Choir Cadets”, featured on Materia Collective’s “ZODIAC: Final Fantasy Tactics Remixed”! #gameaudio
Listen to track on soundcloud
Music announcement on The Bwak Choir website