Gamasutra Interview on Baker Street

Did you miss our live interview on Gamasutra yesterday? They recorded our Twitch session and it is now available to view here! Was really fun, and thank you again Alex and Bryant for having Mike Lee and me on to talk about our upcoming talk at GDC about “The Baker Street Experience”, our interactive audio game for the Amazon Echo released last fall as a result of a successful ‘Jam Week’ team project while I was working at Schell Games.
#gameaudio #alexadevstory
information about our upcoming talk at GDC
more about Baker Street Experience and its dev team
Credits – Cast and Crew of Baker Street
Download our game for your Alexa device on Amazon!
Baker Street Experience published by Schell Games
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Legendary’s “Annihilator” for Google Cardboard

And another project I worked on has shipped! I had at the pleasure of working on a super creepy #VR project, adapting Legendary’s comic series “Annihilator” for the Google Cardboard under art direction and experience designer Ben Greene and project director Tim Sweeney. Talk about a super fun audio experience, made everything from creepy breath music (yep, that’s my voice in there), to interactive cafe crowds, haunted footsteps, and a portal to a hell dimension (extra points to Tim Rosko for helping me on that one:) Also kudos to Tom Quitoni for his role as Ray Space. If you don’t have a Google Cardboard, you can also download for PC and MAC! (though I recommend the vr experience for full creep factor) iOS build for Cardboard coming soon, but you can play the Android one today! These are FREE to play, enjoy:)
#gameaudio
Google Cardboard download
PC and Mac download

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IEYTD “Best Original Vocal Song” Finalist

Our title song for I Expect You To Die has been nominated for “Best Original Vocal Song” for the G.A.N.G.(Game Audio Network Guild) Awards!!!!  Super congrats and happy thoughts to our entire Song and Music Team: Connor Fallon, Tim Rosko, Emily Swora, George Milosh, Jesse Naus, John Robert Matz, Doug Perry!!!

Voting is now in the hands of G.A.N.G. members to choose who the winners will be, and then that will be announced live Game Developers Conference (GDC) on thurs night.
full list of Finalists and Categories and where you can VOTE for the Winners
#gameaudio #vraudio #audiovr #vr

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Singin’ in Russian: Eugene Onegin

Excited to be singing in Russian this season for Undercroft Opera’s production of Tchaikovsky’s “Eugene Onegin” in Concert, “in concert” meaning this production will not be staged, but performed in a concert style. “Eugene Onegin is a well-known example of lyric opera, to which Tchaikovsky added music of a dramatic nature. The story concerns a selfish hero who lives to regret his blasé rejection of a young woman’s love and his careless incitement of a fatal duel with his best friend.” more on Wikipedia
Join us on Friday, Feb 17th at Bellefield Hall in Pittsburgh! Many thanks to Katie Manukyan for being our Russian pronunciation coach!
Want tickets for cheap? Get them from cast members, like me, for only $15 per ticket.

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New Trailer for AR Domino Game

A spiffy new trailer for “Domino World”, an augmented reality game I did sound design for, is on youtube! Had lots of fun on this one, esp the abducted cow and wacky robots. Additional sound design and music by Brandon Guillot #ar #gameaudio
“Wait…what is this game about?” With Domino World, you can put dominos ‘virtually’ on anything in the same room you are in, including furniture, floors… house pets. And then you topple them all down. Fun stuff! Previous post about release of Domino World.

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Final Fantasy Tactics Remixed

“Materia’s famed singing chocobos.” That’s The Bwak Choir, my feathery ensemble of chicken puppets… that happen to sing video game tunes:)I am super excited to present to you our latest Bwak Choir arrangement, and second arrangement based on Final Fantasy, “Bwak Choir Cadets”, featured on Materia Collective’s “ZODIAC: Final Fantasy Tactics Remixed”! #gameaudio
Listen to track on soundcloud
Music announcement on The Bwak Choir website

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Theme Song from “I Expect You To Die” Available!

FINALLY you can hear the Theme Song for “I Expect You To Die”, by Schell Games – available on itunes, google music, amazon music, and spotify!!!
Written by Timothy Rosko, Bonnie Bogovich, and Connor Fallon. Vocals performed by me (omg, alto range hellooo!) and backup vocals Yinzer Singers, horns John Robert Matz, percussion Doug Perry, and vocals recorded at Red Caiman Studios by Jesse Naus
#NowPlaying #vraudio #audiovr #gameaudio
iTunes link to Theme Song
Google Play link to Theme Song
Spotify link to Theme Song
Amazon Music link to Theme Song

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New G.A.N.G. Mentor Program

I’m excited to be a part of a new mentor program through G.A.N.G. – Game Audio Network Guild. Lots of great Live and Online events coming up, including one of mine:
“February 21 Bonnie Bogovitch & Stephan Schutze: GDC prep. Events you shouldn’t miss at GDC” – G.A.N.G. Mentor Program Details
#gameaudio

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“I Expect You to Die” mention in “Top Best Titles”

The Title Sequence for “I Expect You To Die”, featuring a special James Bond inspired song written by me, Tim Rosko and Connor Fallon, which released in December 2016, was given an honorable mention in the top 10 best title sequences of 2016!
“The Art of the Title, a group that highlights title design and animation, released its top 10 Best Title Sequences in 2016. The group awarded I Expect You To Die the 2016 Honorable Mention. The game is in good company; the title sequences also on the list include HBO’s show Vinyl, id Software’s game DOOM and Netflix’s hit, Stranger Things.” – Schell Games
I had a blast singing on this special song, and insane thanks to the live performers we were able to add to the mix including percussion by Doug Perry, horns by John Robert Matz, and backup vocals by Emily Swora, George Milosh and Tim Rosko of the Yinzer Singers. Vocals were recorded at Red Caiman Studios with Jesse Naus.
#gameaudio

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GDC talk “Telling Story Through Sound”

Talk/panel details are starting to go live on the Game Developers Conference /GDC website! Check out the info on my first talk for GDC 2017’s Narrative Summit, “Telling Story Through Sound: Building an Interactive “Radio Play””, with my fellow BakerStreet Experience team member Mike Lee:
Link to GDC Talk Description
#gameaudio @schellgames #alexadevstory

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