Category Archives: Uncategorized

Speaking at AES NYC 2017

I’m looking forward to returning as a speaker to the AES (Audio Engineering Society) Conference in New York City this week. Our panelists, “Game Audio & VR: GA10 – State of the Art: Kickstart Your Career in Audio for Games, VR, … Continue reading

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Earplay’s “Office Hours” Teaser

PROJECT TEASER! Get ready for “Office Hours”, an interactive audio project I worked on the sound design for with the fab folks at Earplay, Inc. “Office Hours” premiered at The Future of StoryTelling Festival ’17 this weekend, and will be … Continue reading

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Speakers for my classes, hooray!

Lining up awesome speakers for my Audio for Animation and #GameAudio/Advanced Audio for Games classes at The Art Institutes Austin: First up on the list, Emily Meo talking to my games class next week, and the following week we have John … Continue reading

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Materia Collective is Two Years Old!

The Materia Collective’s debut album of FFVII covers (and the debut of The Bwak Choir) was our first of our many many many music collaborations. “SUCCESSOR: Final Fantasy VII Remixed” was released 2 years ago this week!!! To celebrate our … Continue reading

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Bram’s Lounge

We bring you another Behind the Scenes look into the process behind Dracula, The Radio Play Experience. Run by Judy Kirby, the second episode of our newly-labeled “Bram’s Lounge” segments, recorded in late September, we chat with creative team members … Continue reading

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Adjunct Professor of Ai Austin

This week I began my new journey as an Adjunct Professor of the Media/Audio Production department at the Art Institute of Austin. I am onsite one day each week, teaching two classes, CA255 – Audio for Animation and AP406 – … Continue reading

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Outpost Delta – Best Overall Game

Group Photo! Hidden Achievement’s spacey sidescroller game #OutpostDelta won “Best Overall Game” last night at the #IntelGameDevShowcase!!! Try out the latest version of our game at the Intel Booth in the Expo Hall at the Austin Game Conference. Go Team!!! #GameAudio for #OutpostDelta … Continue reading

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HIVESWAP Act 1 Release!

HIVESWAP, the #HomeStuck game I did sound design (and creature vocals) for a couple years ago with Alyssa Menes and Nathaniel Chambers with Jess Haskins at What Pumpkin Studios NYC, finally releases Act 1 on Steam today! It has gone … Continue reading

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Stop Thief audio update!

“Stop Thief”, a revamp of the 1970’s classic game, is now in stores! Features an audio companion app for your phone with #gameaudio by me and Nathaniel Chambers, with Hidden Achievement🙂

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One week until PAX Dev!

One week until my panel at PAX Dev,  “Voice: The New Gaming Frontier” w Ian Vogel, David Grossman, Andrew Huntwork and Paul Cutsinger Tuesday, 8/29 1:15PM – 2:15PM I will be adding my input on using real voice actors in games, … Continue reading

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