I’m looking forward to returning as a speaker to the AES (Audio Engineering Society) Conference in New York City this week. Our panelists, “Game Audio & VR: GA10 – State of the Art: Kickstart Your Career in Audio for Games, VR, and Beyond“, features fellow audio experts Scott Looney, Brennan Anderson, Tom Hays, and Larry the O.
UPDATE: Due to a scheduling emergency I will also now be subbing in for Sally Kellaway at the “Immersive Audio for VR Workflow” panel on Thurs at 3:15pm. Continue reading
PROJECT TEASER! Get ready for “Office Hours”, an interactive audio project I worked on the sound design for with the fab folks at Earplay, Inc. “Office Hours” premiered at The Future of StoryTelling Festival ’17 this weekend, and will be added to playable games for the public soon!
Take a listen to our teaser….
#vo #alexa #gameaudio #FOST2017
W Dave Grossman & Jonathon Myers
Lining up awesome speakers for my Audio for Animation and #GameAudio/Advanced Audio for Games classes at The Art Institutes Austin: First up on the list, Emily Meo talking to my games class next week, and the following week we have John Montoya talking to both my games and animation classes! Thank you guys for your audio knowhow and enthusiasm! I can’t wait to introduce you to my class(es). Are you in or near the Austin area and have some audio knowledge to share with either of my classes on a Tuesday afternoon or evening? Contact me for info!
The Materia Collective’s debut album of FFVII covers (and the debut of The Bwak Choir) was our first of our many many many music collaborations. “SUCCESSOR: Final Fantasy VII Remixed” was released 2 years ago this week!!! To celebrate our success and joy, we invite you to take 20% off our entire catalog on Bandcamp with code “MATERIAWEEK”. We are adding our whole catalog to Bandcamp thru the week, so if you don’t see anything you love yet (which I doubt;) check back the next day! I bet you’ll find something you like. And if you caaaaaant wait, everything is on iTunes and Spotify already:)
Our albums now listed on Bandcamp (updated daily!)
My bio and list of track/album contributions (scroll dowwwwwn) on the Materia site.
We bring you another Behind the Scenes look into the process behind Dracula, The Radio Play Experience. Run by Judy Kirby, the second episode of our newly-labeled “Bram’s Lounge” segments, recorded in late September, we chat with creative team members Gwendolyn R. Schmidt, Bonnie Bogovich, Liz Rishel, Sean Lenhart, and the voice actor of our title character, Jeff Brenneman. Also introducing new “Bram’s Lounge” intro music by Brian Diamond.
Behind the Scenes – episode 2 “Bram’s Lounge”
This week I began my new journey as an Adjunct Professor of the Media/Audio Production department at the Art Institute of Austin. I am onsite one day each week, teaching two classes, CA255 – Audio for Animation and AP406 – Advanced Audio for Game and Film, cross listed with GAD335 – Sound Design for Games. I can’t wait to share my love of audio with the students and to see what we all create together this semester. Many thanks to Andrew Stoltz and David S. Cohen for the job recommendation:)
Group Photo! Hidden Achievement’s spacey sidescroller game #OutpostDelta won “Best Overall Game” last night at the #IntelGameDevShowcase!!! Try out the latest version of our game at the Intel Booth in the Expo Hall at the Austin Game Conference. Go Team!!!
#GameAudio for #OutpostDelta designed by me and Nathaniel Chambers!
HIVESWAP, the #HomeStuck game I did sound design (and creature vocals) for a couple years ago with Alyssa Menes and Nathaniel Chambers with Jess Haskins at What Pumpkin Studios NYC, finally releases Act 1 on Steam today! It has gone through many iterations, looking forward to seeing if any of the audio our team did back when is still in there! (was proud of my monsters;)
“HIVESWAP: Act 1 launches today on Steam and Humble at 11am PDT. Backers, your keys are going out now. #hiveswap”
#gameaudio #hiveswap #homestuck
“Stop Thief”, a revamp of the 1970’s classic game, is now in stores! Features an audio companion app for your phone with #gameaudio by me and Nathaniel Chambers, with Hidden Achievement🙂
One week until my panel at PAX Dev,
“Voice: The New Gaming Frontier”
w Ian Vogel, David Grossman, Andrew Huntwork and Paul Cutsinger
Tuesday, 8/29 1:15PM – 2:15PM
I will be adding my input on using real voice actors in games, based on my recent work on “Baker Street Experience” and “Pugmire” for Amazon Echo and audio drama projects like Cryptic Canticles’ “Dracula Radio Play”! Continue reading