While in San Fran for GDC last year, Brennan Anderson asked “Hey, can you pop by my studio during the week to record some… cat sounds?” and obviously, I said YES. Turns out it was for a cat music track for “Cat Sorter VR”. You can finally hear the finished track on Soundcloud:) “This is an original choral piece from the game Cat Sorter VR. This song begins playing when you are short on time, and there are too many cats on your conveyor belt! Featuring Bonnie Bogovich, Grey Robbins, and Kurt Heiden as the cats!” #gameaudio #vo #vr
Less than a week since MAGfest ended… and it’s time for another public appearance! I will be speaking at PAX South this saturday on the panel: “Surviving Indie Presents: Surviving Development Hell” with fellow audio experts/panelists: Johnathan Montoya, Nathaniel Chambers, T.J. O’Leary and Emily Meo
I will be onsite all of Saturday. Looking forward too seeing what the South PAX is like and meeting up with fellow #gameaudio peeps!
One of the panels I am excited to be a part of this week at MAGfest is “Herding 600 Musical Cats: BTS of Materia Collective”. As herder of The Bwak Choir and co-producer and collaborator of a plethora of wacky Materia Collective creations, I am honored and excited to be on this panel:) Join us on Saturday, Jan 6th, at 2pm EST to learn how these fantastical projects come together, through triumphs, pitfalls, and happy accidents, and who knows.. maybe the next Materia Collective collaborator will be you! #gameaudio
Panelists include: Sebastian Wolff, Doug Perry, Bonnie Bogovich, Lauren Liebowitz, Emily McMillan, Stephen Froeber
Moderator: Emmanuel Lagumbay
Hooray! The MAGFest schedule is now live! I am super excited that MAGfest (Music and Game Festival) chose our ensemble, Super Smash Opera, as special guests for this year! Catch us on Saturday at 6pm in Panels 3 as we premiere our new creation “ARIA KART with Live Orchestra”. Want to learn more about how we developed both shows? Check out our behind-the-scenes presentation on Sunday at 1pm! See MAGfest 2018 on guidebook for more details and our website www.SuperSmashOpera.com, facebook page, and twitter for updates!
#opera #musical #gameaudio
December = Singing Season!!! We just finished our first holiday concert, “On a Winter’s Eve”, and tomorrow Chorus Austin rejoins the Austin Symphony Orchestra for Handel’s “Messiah”! Can’t make that performance? Busy with finals, or you ‘just can’t Handel it’? This Saturday we hold The 28th Annual “Sing-It-Yourself Messiah” where you can sing along with us as we perform this classic and massive work of art:) #singing #choir #chorus #holiday #austin #classical
Interested in voiceover #vo in #gameaudio and #gamedev? Join us tonight (Monday, December 4th) at the Capital Factory for a special panel with me, Kelley Huston, Alexander Brandon, T.J. O’Leary and moderated by Frank Coppersmith. Admission to the event is Free:)
Event Details and RSVP Signup #Austin
Many thanks to all who came to our panel today at GameSoundCon, “From Trumpets to Transients: A Composer’s Guide to Sound Design” esp my fellow panelists, John Robert Matz, Corina Bello, Emmanuel Lagumbay and Brad Beaumont, MPSE! We had a blast sharing and comparing our Sound Design tales of triumphs and travesties!
Had a great panel, “Sound Makes it Real: Music Makes You Feel: Essentials for Music in VR” this afternoon at GameSoundCon, thanks to my fabulous co-speakers Penka Kouneva, Daniel Perry and Erik Desiderio! One and a half more days to go, and one more panel presentation for me, for #GameSoundCon! #gameaudio #vr #audiovr
I will be joining fellow game audio associates John Montoya and Nathaniel Chambers on the panel “Surviving Indie: A Look Inside the Indie Games Industry” at OtakuFair/Game Expo this Saturday, November 4th at 12:00 PM in San Antonio, TX. #gameaudio
“From couch surfing and barely making ends meet to working with AAA studios and meeting our heroes, we will give insight on our experiences as independent professionals in the indie game industry. We will share our personal stories, lessons we had to learn the hard way, and give detailed and personalized advice on how to join the industry.” – Surviving Indie: A Look Inside the Indie Games Industry