“I Expect You To Die” release on Dec 6th!

I’m super excited that the full release of the spy virtual reality game we have been working on at Schell Games, “I Expect You To Die” will finally be available on December 6th, the same day the Oculus Touch controllers go live!  Also our game is going live on my birthday, and for anyone who likes dark Christmas lore, Krampus.
#gameaudio #audiovr #vraudio #oculus

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Double Panels at GameSoundCon

Looking forward to being on TWO panels at GameSoundCon today (tues) in Los Angeles, joining in on discussions of VO (Voiceover) to VR (Virtual Reality):

  • “I’ve been working in VR Audio all year and all I’ve got to show for it is Headset Hair”
  • “Video Game VO: Evolving Techniques and Practices”

Schell Games  Baker Street Experience, Daniel Tiger, I Expect You To Die and Water Bears VR Team Audio represent;) #gameaudio #vr #audiovr #vr audio http://www.gamesoundcon.com/

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FALLEN: An Undertale Tribute

I am very happy to have been a part of our latest Materia Collective album, “FALLEN: An Undertale Tribute” available now on Loudr, iTunes, Bandcamp and Spotify! I had the joy of not only arranging two tracks, but participating in seven other fabulous peices, totalling in my new record, nine tracks on a Materia collection:)

I hope you enjoy my two creations, “Inner Monologue of a Bird Waiting on the Edge“, my broadway-style interpretation of a sad fowl, and “Death by Glamour” which follows the final battle with Mettaton complete with lights, cameras, and bombs and Jesse Buddington doing a fabulous job as the lead character. Nathaniel Chambers continued to be a patient and funloving partner in mixing magic on both of my tracks. Continue reading

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Baker Street Experience

Happy to announce that we have published our first audio interactive experience for the Amazon Echo! It is a choose-your-own-adventure based in the Sherlock Holmes universe. To try it out for FREE, look for the skill “Baker Street Experience”. This was the brainchild of a Jam Week project I helped produce last year and we tweaked and implemented again during this year’s Jam Week getting it on the Echo Device. Was a smooth transition and I look forward to creating more audio games for the Echo!

UPDATE 9/14/16 – Our dev blog writeup about the making of Baker Street is now live on the SG Dev Site, as well as our company product page🙂
#gameaudio #gamesfortheblind #alexaskills #alexadevstory

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More Materia Releases!

Three new albums have been released by The Materia Collective this summer: VERSUS, PATTERN, and MULTIPLAYER III: WAVE. From solo to choir and crowd ‘clapper’, I had the pleasure of being a part of all three.  You can check out my ‘track record’ here (scroll below my bio text for full list of album and track collaborations)!

  • VERSUS– GameLark teamed up with Materia Collective, to create VERSUS, an album celebrating decades of fighting music.
  • PATTERN: An Homage to Everybody’s Gone to the Rapture- blown away by the breathtaking elegance of Jessica Curry’s score and were inspired to pull together the talents of the Materia Collective to pay tribute her music
  • MULTIPLAYER III: WAVE–  a large-scale VGM charity album themed around water, with a goal to raise money for the Water.Org organization
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Pittsburgh Puppet Slam

With my wacky background in stagecraft and puppetry, I was delighted to discover and join the newly-formed “Puppetry Guild of Pittsburgh”. We will be holding our first event, the “Pierogie Power Puppet Slam” this Saturday, August 20th at The Union Project. I am performing “Waltz de Chocobo” with The Bwak Choir members Sean Lenhart, Stephanie Miller, and Brandon Guillot, and also “Death of a Puff” from our Nintendo-parody troupe, Super Smash Opera, with James Newsome. Over ten acts performing that evening, it will be a fun evening of entertainment, and homemade pierogie, that you won’t want to miss!!! Check out the event link for more info!

Facebook Event link with more info
event link on the Union Project Page

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Performing at Super Smash Con

My classical opera + nintendo mashup parody troupe, Super Smash Opera, will be performing LIVE with the full original cast at Super Smash Con on Saturday Aug 13th at 1:30pm. If you like the bugs bunny method of showcasing classical music, or are a deep down fan of Mozart, Bizet, and Puccini, you might like our 45 minute show:) #gameaudio #opera #parody #nintendo

Super Smash Con runs August 11th-14th in Chantilly, Virginia
Facebook Event for our Performance on Aug 13th

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Water Bears VR and HTC givaway

Schell Games audio designer Tim Rosko and I did the audio for Water Bears and there’s a contest where you can win an HTC Vive AND a copy of the updated and beach-i-fied vVR version of WB on Twitter right now. If you haven’t tried out VR yet due to the price point, this might be a great way to get in on the action… and hear me gurgling in your face as a big eyed tardigrade while Tim’s music serenades you:) ‪#‎gameaudio‬ ‪#‎vr‬ ‪#‎vive‬
Click on this link to enter the contest!

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Augmented Reality Dominos for Tango

At Schell Games we’ve developed a new way to play dominoes using Augmented Reality. It’s called “Domino World”. Coming soon to the Google Tango App store!  Sound Design by me and our fabulous audio intern Brandon Guillot.
Preview image on the Tango App Store
Google Tango App Store link
Commercial video featuring ‘Domino World’ as a highlight

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GameSoundCon VR Panelist

Whose got two thumbs and is excited to be a panelist at GameSoundCon in September? This gal:) More information as we get closer to September! ‪ http://www.gamesoundcon.com/  #‎VR‬ ‪#‎gameaudio‬

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