I will be joining fellow game audio associates John Montoya and Nathaniel Chambers on the panel “Surviving Indie: A Look Inside the Indie Games Industry” at OtakuFair/Game Expo this Saturday, November 4th at 12:00 PM in San Antonio, TX. #gameaudio
“From couch surfing and barely making ends meet to working with AAA studios and meeting our heroes, we will give insight on our experiences as independent professionals in the indie game industry. We will share our personal stories, lessons we had to learn the hard way, and give detailed and personalized advice on how to join the industry.” – Surviving Indie: A Look Inside the Indie Games Industry
Reviews are coming in for a new album I worked on, “Resurrection of the Night”, a Materia Collective tribute to Castlevania. My track, featuring my fictional feathered ensemble, The Bwak Choir, and a fantastic instrumental arrangement by Wayne Strange, got a mention in Game Ramble.com! “The album ends off with “Enchanted Bwakquet,” which is a rather interesting take on “Enchanted Banquet” to say the least.” Resurrection of the Night releases on October 30, 2017, but fans can pre-order the album now on Bandcamp for $13 USD or more! #gameaudio #castlevania
I’m looking forward to returning as a speaker to the AES (Audio Engineering Society) Conference in New York City this week. Our panelists, “Game Audio & VR: GA10 – State of the Art: Kickstart Your Career in Audio for Games, VR, and Beyond“, features fellow audio experts Scott Looney, Brennan Anderson, Tom Hays, and Larry the O.
UPDATE: Due to a scheduling emergency I will also now be subbing in for Sally Kellaway at the “Immersive Audio for VR Workflow” panel on Thurs at 3:15pm. Continue reading
PROJECT TEASER! Get ready for “Office Hours”, an interactive audio project I worked on the sound design for with the fab folks at Earplay, Inc. “Office Hours” premiered at The Future of StoryTelling Festival ’17 this weekend, and will be added to playable games for the public soon!
Take a listen to our teaser….
#vo #alexa #gameaudio #FOST2017
W Dave Grossman & Jonathon Myers
Lining up awesome speakers for my Audio for Animation and #GameAudio/Advanced Audio for Games classes at The Art Institutes Austin: First up on the list, Emily Meo talking to my games class next week, and the following week we have John Montoya talking to both my games and animation classes! Thank you guys for your audio knowhow and enthusiasm! I can’t wait to introduce you to my class(es). Are you in or near the Austin area and have some audio knowledge to share with either of my classes on a Tuesday afternoon or evening? Contact me for info!
The Materia Collective’s debut album of FFVII covers (and the debut of The Bwak Choir) was our first of our many many many music collaborations. “SUCCESSOR: Final Fantasy VII Remixed” was released 2 years ago this week!!! To celebrate our success and joy, we invite you to take 20% off our entire catalog on Bandcamp with code “MATERIAWEEK”. We are adding our whole catalog to Bandcamp thru the week, so if you don’t see anything you love yet (which I doubt;) check back the next day! I bet you’ll find something you like. And if you caaaaaant wait, everything is on iTunes and Spotify already:)
Our albums now listed on Bandcamp (updated daily!)
My bio and list of track/album contributions (scroll dowwwwwn) on the Materia site.
We bring you another Behind the Scenes look into the process behind Dracula, The Radio Play Experience. Run by Judy Kirby, the second episode of our newly-labeled “Bram’s Lounge” segments, recorded in late September, we chat with creative team members Gwendolyn R. Schmidt, Bonnie Bogovich, Liz Rishel, Sean Lenhart, and the voice actor of our title character, Jeff Brenneman. Also introducing new “Bram’s Lounge” intro music by Brian Diamond.
Behind the Scenes – episode 2 “Bram’s Lounge”
This week I began my new journey as an Adjunct Professor of the Media/Audio Production department at the Art Institute of Austin. I am onsite one day each week, teaching two classes, CA255 – Audio for Animation and AP406 – Advanced Audio for Game and Film, cross listed with GAD335 – Sound Design for Games. I can’t wait to share my love of audio with the students and to see what we all create together this semester. Many thanks to Andrew Stoltz and David S. Cohen for the job recommendation:)
Group Photo! Hidden Achievement’s spacey sidescroller game #OutpostDelta won “Best Overall Game” last night at the #IntelGameDevShowcase!!! Try out the latest version of our game at the Intel Booth in the Expo Hall at the Austin Game Conference. Go Team!!!
#GameAudio for #OutpostDelta designed by me and Nathaniel Chambers!
HIVESWAP, the #HomeStuck game I did sound design (and creature vocals) for a couple years ago with Alyssa Menes and Nathaniel Chambers with Jess Haskins at What Pumpkin Studios NYC, finally releases Act 1 on Steam today! It has gone through many iterations, looking forward to seeing if any of the audio our team did back when is still in there! (was proud of my monsters;)
“HIVESWAP: Act 1 launches today on Steam and Humble at 11am PDT. Backers, your keys are going out now. #hiveswap”
#gameaudio #hiveswap #homestuck